About

I'm Chevy Ray, a coder, writer, artist, and game designer from Canada.

I've been passionately using Rust for several years now, and use it every opportunity I can. I consider myself a fairly advanced Rustacean, though my knowledge is thin when it comes to certain domains, such as web or async programming.

I'm primarily a game developer, and currently work for Extremely OK Games, where we are developing an action-exploration game called Earthblade.

I've released many games, the most recent is Ikenfell, which we released on the Nintendo Switch, Playstation 4, XBox One, Windows, and macOS.

Feedback is always welcome on our  Discord. If you have a suggested change or have found an error, you can also visit the  source code for this page, where you can file an issue directly or submit a pull request.